Display Name = "Corrupted Demiurge"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([100, 100, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 955, 28, 4, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 3, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Now, let me guide you..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Are you escaping from the Monster Star Demiurge?"])
    ShowChoices([["Don't Escape", "Escape"], 1])
    When([0, "脱出しない"])
      Empty([])

    When([1, "脱出する"])
      FadeoutBGM([1])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      FadeoutScreen([])
      Wait([60])
      TransferPlayer([0, 287, 93, 218, 2, 0])
      Script(["forced_get_on_airship"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      Wait([30])
      FadeinScreen([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    FadeinScreen([])
    EraseEvent([])
    Empty([])
